1.
Introduction
This page will list the relevant skills for a Warrior damage-dealer (DPS) andexplain what they do. It is recommended that you read through this page in orderto have a basis for the various topics that are discussed throughout the rest ofthis guide.
2.
Stances for Warrior DPS
Warriors are always in one of three stances:
Battle Stance is the starting stance of your character. It is used to
Charge into enemies before combat begins, and for using
Overpower.
Defensive Stance is obtained through a trainer quest at Level 10, andincreases your threat generated, while reducing both your damage dealt and taken.You will only rarely need use this stance, namely when needing to play defensivelyor using skills that require it, such as
Disarm.
Berserker Stance is your primary stance of a DPS Warrior. It is obtainedthrough another trainer quest, this time at Level 30, and increases your criticalstrike at the cost of increased damage taken.
3.
Core Rotational Abilities for Warrior DPS
Execute (requires
Battle Stance or
Berserker Stance)deals very high damage and converts your extra Rage into even more damage, but canonly be used on enemies under 20% health.
Whirlwind (requires
Berserker Stance) is a powerful burstAoE attack, which is also worth using whenever possible in single-target situations.
Heroic Strike replaces your next auto-attack, causing it to grant noRage, deal extra damage, cause extra threat (making it often undesirable in groups),and gain "special attack" properties. This mostly means it will have an increasedchance to hit and ignore glancing blow mechanics. Use it to dump excess Rage.
Cleave also replaces your next auto-attack, but it also hits an additionaltarget. This makes it useful for Rage dumping on AoE situations.
3.1.
Core Rotational Abilities specific to Arms Warrior
Mortal Strike deals Physical damage to a single-target and applies a50% healing debuff for 10 seconds. It is your main attack as Arms.
3.2.
Core Rotational Abilities specific to Fury Warrior
Bloodthirst deals Physical damage to a single-target and causes youto heal from the next 5 melee attacks, or during the next 8 seconds. It is yourmain attack as Fury.
4.
Baseline Passives for Warrior DPS
Dodge allows you to avoid a melee attack, as long as you are facingthe enemy when it is attacking.
Parry also causes you to avoid a melee attack if you are facing theenemy. Unlike dodge, however, parrying makes your next auto-attack happen faster.
Block allows you to use a shield to block incoming attacks, reducingtheir damage by an amount that depends on your block value.
5.
Cooldowns for Warrior DPS
5.1.
Defensive Cooldowns
Shield Wall (requires
Defensive Stance) reduces all damagetaken by 75% for 10 seconds. While powerful, it will require that you have a shieldequipped for its duration, drastically reducing your DPS. Also, it shares a 30-minutecooldown with
Retaliation and
Recklessness.
5.2.
Offensive Cooldowns
Bloodrage causes you to gain Rage, at the cost of health, and placesyou in combat for its 10-second duration.
Retaliation (requires
Battle Stance) causes you to retaliateagainst enemy melee attacks for 15 seconds, as long as you are facing the enemies.It shares a 30-minute cooldown with
Recklessness and
Shield Wall.
Recklessness (requires
Berserker Stance) makes you immuneto fear and ensures most attacks are critical hits for its 15-second duration,but it also increases your damage taken by 20%. Use it during the
Execute-spamphase for ridiculous numbers, and to shorten enrage phases. It shares a 30-minutecooldown with
Retaliation and
Shield Wall.
5.2.1.
Core Offensive Cooldowns Specific to Arms Warrior
Sweeping Strikes causes your attacks to hit a second target. Use itwhenever you fight two or more enemies.
5.2.2.
Core Offensive Cooldowns specific to Fury Warrior
Death Wish causes you to deal 20% more damage and become fear immune,but lowers your armor and resistances by 20%. Use it whenever it is available, asthe extra kill speed is well worth the risk.
6.
Movement Abilities for Warrior DPS
Charge (requires
Battle Stance) makes you sprint towards anenemy, stunning it briefly. It also generates some Rage when used.
Intercept (requires
Berserker Stance) also makes you sprinttowards an enemy, but instead of generating Rage, it costs 10 to use. It stuns for3 seconds, however, making it a powerful crowd-control and extra interrupt tool.
7.
Crowd Control Abilities for Warrior DPS
Disarm (requires
Defensive Stance) removes the weapon fromthe enemy you use it on for 10 seconds. This diminishes their damage and stopsthe use of abilities that require weapons.
Intimidating Shout causes a target enemy to cower in fear, and 5 additionalenemies to flee. While it can, technically, be used to gain breathing room in emergencies,be careful of the fleeing enemies coming back with additional mobs.
Hamstring (requires
Battle Stance or
Berserker Stance)allows you to slow enemies by a significant amount for 15 seconds. This can be usedto slow down enemies who are fleeing, or to allow yourself to get out of their meleerange, which can be useful when using slow weapons, as you can wait for your swingtimer to recover, while not taking any damage.
Piercing Howl slows all nearby enemies by 50% for 6 seconds. Use it toavoid melee attacks on a pinch, or stop enemies from running away. Like all offensiveshouts, it can break nearby enemies out of stealth, as well.
8.
Group Buffs from Warrior DPS
Battle Shout increases the melee attack power of the party by a fixedamount for a long duration.
Sunder Armor reduces the armor of one enemy and stacks up to 5 times.Although it deals no damage itself, the armor debuff will help your raid deal muchmore damage than what you could have dealt yourself by using a damage skill instead.
Demoralizing Shout reduces the attack power of nearby enemies. Thisis typically used to reduce damage on tank, if he cannot apply it himself or ifyou talented into
Improved Demoralizing Shout.
Thunder Clap (requires
Battle Stance) deals minor damage toup to 4 enemies around you, and reduces their attack speed by 10%. Similarly to
Demoralizing Shout, this is a debuff you can place on enemies to make themless threatening towards your tank.
9.
Utility Abilities for Warrior DPS
Berserker Rage (requires
Berserker Stance) removes and grantsimmunity to fear and incapacitate effects for 10 seconds, on a 30-second cooldown.You will need to use this against bosses that fear, if
Fear Ward is notan option.
Pummel (requires
Berserker Stance) also interrupts and locksa spell school, this time for 4 seconds, on a 10-second cooldown.
Shield Bash (requires
Battle Stance or
Defensive Stance)deals a minor amount of damage and interrupts the target, locking the interruptedspell school for 6 seconds, on a 12-second cooldown. Since it requires a shield tobe used, you must swap equipment fast to avoid a big DPS loss.
Rend (requires
Battle Stance or
Defensive Stance)leaves a weak, but long lasting, damage over time effect on an enemy. It is of useduring early game leveling, and against enemy Rogues and Druids to prevent them fromreturning to stealth.
Taunt (requires
Defensive Stance) forces a target to attackyou for a short duration, on a cooldown of 10 seconds, and raises your threat onthe target to the amount the person currently holding aggro has. In an emergency,you can use this to get loose enemies off of cloth users or healers.
Mocking Blow (requires
Battle Stance) also forces a targetto attack you, but unlike
Taunt, it will not raise your threat levelon the enemy, so keep in mind you will have to Taunt once its effect expires,should you want to continue having the enemy's attention. It has a much highercooldown of 2 minutes.
Shield Block (requires
Defensive Stance) is not on the globalcooldown, allowing you to use it at any time, provided it is ready and you haveenough Rage. If you ever end up grabbing aggro from a hard-hitting melee enemy,quickly swap to your shield set, and use this on cooldown to survive.
10.
Changelog
- 12 Jun. 2019: Page added.
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