Classic Warrior DPS Spell Summary (2024)

1.

Introduction

This page will list the relevant skills for a Warrior damage-dealer (DPS) andexplain what they do. It is recommended that you read through this page in orderto have a basis for the various topics that are discussed throughout the rest ofthis guide.

2.

Stances for Warrior DPS

Warriors are always in one of three stances:

  • Classic Warrior DPS Spell Summary (1) Battle Stance is the starting stance of your character. It is used toClassic Warrior DPS Spell Summary (2) Charge into enemies before combat begins, and for using Classic Warrior DPS Spell Summary (3) Overpower.
  • Classic Warrior DPS Spell Summary (4) Defensive Stance is obtained through a trainer quest at Level 10, andincreases your threat generated, while reducing both your damage dealt and taken.You will only rarely need use this stance, namely when needing to play defensivelyor using skills that require it, such as Classic Warrior DPS Spell Summary (5) Disarm.
  • Classic Warrior DPS Spell Summary (6) Berserker Stance is your primary stance of a DPS Warrior. It is obtainedthrough another trainer quest, this time at Level 30, and increases your criticalstrike at the cost of increased damage taken.

3.

Core Rotational Abilities for Warrior DPS

Classic Warrior DPS Spell Summary (7) Execute (requires Classic Warrior DPS Spell Summary (8) Battle Stance or Classic Warrior DPS Spell Summary (9) Berserker Stance)deals very high damage and converts your extra Rage into even more damage, but canonly be used on enemies under 20% health.

Classic Warrior DPS Spell Summary (10) Whirlwind (requires Classic Warrior DPS Spell Summary (11) Berserker Stance) is a powerful burstAoE attack, which is also worth using whenever possible in single-target situations.

Classic Warrior DPS Spell Summary (12) Heroic Strike replaces your next auto-attack, causing it to grant noRage, deal extra damage, cause extra threat (making it often undesirable in groups),and gain "special attack" properties. This mostly means it will have an increasedchance to hit and ignore glancing blow mechanics. Use it to dump excess Rage.

Classic Warrior DPS Spell Summary (13) Cleave also replaces your next auto-attack, but it also hits an additionaltarget. This makes it useful for Rage dumping on AoE situations.

3.1.

Core Rotational Abilities specific to Arms Warrior

Classic Warrior DPS Spell Summary (14) Mortal Strike deals Physical damage to a single-target and applies a50% healing debuff for 10 seconds. It is your main attack as Arms.

3.2.

Core Rotational Abilities specific to Fury Warrior

Classic Warrior DPS Spell Summary (15) Bloodthirst deals Physical damage to a single-target and causes youto heal from the next 5 melee attacks, or during the next 8 seconds. It is yourmain attack as Fury.

4.

Baseline Passives for Warrior DPS

Classic Warrior DPS Spell Summary (16) Dodge allows you to avoid a melee attack, as long as you are facingthe enemy when it is attacking.

Classic Warrior DPS Spell Summary (17) Parry also causes you to avoid a melee attack if you are facing theenemy. Unlike dodge, however, parrying makes your next auto-attack happen faster.

Classic Warrior DPS Spell Summary (18) Block allows you to use a shield to block incoming attacks, reducingtheir damage by an amount that depends on your block value.

5.

Cooldowns for Warrior DPS

5.1.

Defensive Cooldowns

Classic Warrior DPS Spell Summary (19) Shield Wall (requires Classic Warrior DPS Spell Summary (20) Defensive Stance) reduces all damagetaken by 75% for 10 seconds. While powerful, it will require that you have a shieldequipped for its duration, drastically reducing your DPS. Also, it shares a 30-minutecooldown with Classic Warrior DPS Spell Summary (21) Retaliation and Classic Warrior DPS Spell Summary (22) Recklessness.

5.2.

Offensive Cooldowns

Classic Warrior DPS Spell Summary (23) Bloodrage causes you to gain Rage, at the cost of health, and placesyou in combat for its 10-second duration.

Classic Warrior DPS Spell Summary (24) Retaliation (requires Classic Warrior DPS Spell Summary (25) Battle Stance) causes you to retaliateagainst enemy melee attacks for 15 seconds, as long as you are facing the enemies.It shares a 30-minute cooldown with Classic Warrior DPS Spell Summary (26) Recklessness and Classic Warrior DPS Spell Summary (27) Shield Wall.

Classic Warrior DPS Spell Summary (28) Recklessness (requires Classic Warrior DPS Spell Summary (29) Berserker Stance) makes you immuneto fear and ensures most attacks are critical hits for its 15-second duration,but it also increases your damage taken by 20%. Use it during the Classic Warrior DPS Spell Summary (30) Execute-spamphase for ridiculous numbers, and to shorten enrage phases. It shares a 30-minutecooldown with Classic Warrior DPS Spell Summary (31) Retaliation and Classic Warrior DPS Spell Summary (32) Shield Wall.

5.2.1.

Core Offensive Cooldowns Specific to Arms Warrior

Classic Warrior DPS Spell Summary (33) Sweeping Strikes causes your attacks to hit a second target. Use itwhenever you fight two or more enemies.

5.2.2.

Core Offensive Cooldowns specific to Fury Warrior

Classic Warrior DPS Spell Summary (34) Death Wish causes you to deal 20% more damage and become fear immune,but lowers your armor and resistances by 20%. Use it whenever it is available, asthe extra kill speed is well worth the risk.

6.

Movement Abilities for Warrior DPS

Classic Warrior DPS Spell Summary (35) Charge (requires Classic Warrior DPS Spell Summary (36) Battle Stance) makes you sprint towards anenemy, stunning it briefly. It also generates some Rage when used.

Classic Warrior DPS Spell Summary (37) Intercept (requires Classic Warrior DPS Spell Summary (38) Berserker Stance) also makes you sprinttowards an enemy, but instead of generating Rage, it costs 10 to use. It stuns for3 seconds, however, making it a powerful crowd-control and extra interrupt tool.

7.

Crowd Control Abilities for Warrior DPS

Classic Warrior DPS Spell Summary (39) Disarm (requires Classic Warrior DPS Spell Summary (40) Defensive Stance) removes the weapon fromthe enemy you use it on for 10 seconds. This diminishes their damage and stopsthe use of abilities that require weapons.

Classic Warrior DPS Spell Summary (41) Intimidating Shout causes a target enemy to cower in fear, and 5 additionalenemies to flee. While it can, technically, be used to gain breathing room in emergencies,be careful of the fleeing enemies coming back with additional mobs.

Classic Warrior DPS Spell Summary (42) Hamstring (requires Classic Warrior DPS Spell Summary (43) Battle Stance or Classic Warrior DPS Spell Summary (44) Berserker Stance)allows you to slow enemies by a significant amount for 15 seconds. This can be usedto slow down enemies who are fleeing, or to allow yourself to get out of their meleerange, which can be useful when using slow weapons, as you can wait for your swingtimer to recover, while not taking any damage.

Classic Warrior DPS Spell Summary (45) Piercing Howl slows all nearby enemies by 50% for 6 seconds. Use it toavoid melee attacks on a pinch, or stop enemies from running away. Like all offensiveshouts, it can break nearby enemies out of stealth, as well.

8.

Group Buffs from Warrior DPS

Classic Warrior DPS Spell Summary (46) Battle Shout increases the melee attack power of the party by a fixedamount for a long duration.

Classic Warrior DPS Spell Summary (47) Sunder Armor reduces the armor of one enemy and stacks up to 5 times.Although it deals no damage itself, the armor debuff will help your raid deal muchmore damage than what you could have dealt yourself by using a damage skill instead.

Classic Warrior DPS Spell Summary (48) Demoralizing Shout reduces the attack power of nearby enemies. Thisis typically used to reduce damage on tank, if he cannot apply it himself or ifyou talented into Classic Warrior DPS Spell Summary (49) Improved Demoralizing Shout.

Classic Warrior DPS Spell Summary (50) Thunder Clap (requires Classic Warrior DPS Spell Summary (51) Battle Stance) deals minor damage toup to 4 enemies around you, and reduces their attack speed by 10%. Similarly toClassic Warrior DPS Spell Summary (52) Demoralizing Shout, this is a debuff you can place on enemies to make themless threatening towards your tank.

9.

Utility Abilities for Warrior DPS

Classic Warrior DPS Spell Summary (53) Berserker Rage (requires Classic Warrior DPS Spell Summary (54) Berserker Stance) removes and grantsimmunity to fear and incapacitate effects for 10 seconds, on a 30-second cooldown.You will need to use this against bosses that fear, if Classic Warrior DPS Spell Summary (55) Fear Ward is notan option.

Classic Warrior DPS Spell Summary (56) Pummel (requires Classic Warrior DPS Spell Summary (57) Berserker Stance) also interrupts and locksa spell school, this time for 4 seconds, on a 10-second cooldown.

Classic Warrior DPS Spell Summary (58) Shield Bash (requires Classic Warrior DPS Spell Summary (59) Battle Stance or Classic Warrior DPS Spell Summary (60) Defensive Stance)deals a minor amount of damage and interrupts the target, locking the interruptedspell school for 6 seconds, on a 12-second cooldown. Since it requires a shield tobe used, you must swap equipment fast to avoid a big DPS loss.

Classic Warrior DPS Spell Summary (61) Rend (requires Classic Warrior DPS Spell Summary (62) Battle Stance or Classic Warrior DPS Spell Summary (63) Defensive Stance)leaves a weak, but long lasting, damage over time effect on an enemy. It is of useduring early game leveling, and against enemy Rogues and Druids to prevent them fromreturning to stealth.

Classic Warrior DPS Spell Summary (64) Taunt (requires Classic Warrior DPS Spell Summary (65) Defensive Stance) forces a target to attackyou for a short duration, on a cooldown of 10 seconds, and raises your threat onthe target to the amount the person currently holding aggro has. In an emergency,you can use this to get loose enemies off of cloth users or healers.

Classic Warrior DPS Spell Summary (66) Mocking Blow (requires Classic Warrior DPS Spell Summary (67) Battle Stance) also forces a targetto attack you, but unlike Classic Warrior DPS Spell Summary (68) Taunt, it will not raise your threat levelon the enemy, so keep in mind you will have to Taunt once its effect expires,should you want to continue having the enemy's attention. It has a much highercooldown of 2 minutes.

Classic Warrior DPS Spell Summary (69) Shield Block (requires Classic Warrior DPS Spell Summary (70) Defensive Stance) is not on the globalcooldown, allowing you to use it at any time, provided it is ready and you haveenough Rage. If you ever end up grabbing aggro from a hard-hitting melee enemy,quickly swap to your shield set, and use this on cooldown to survive.

10.

Changelog

  • 12 Jun. 2019: Page added.

Show more

Show less

Classic Warrior DPS Spell Summary (2024)
Top Articles
Latest Posts
Article information

Author: Pres. Carey Rath

Last Updated:

Views: 5958

Rating: 4 / 5 (61 voted)

Reviews: 84% of readers found this page helpful

Author information

Name: Pres. Carey Rath

Birthday: 1997-03-06

Address: 14955 Ledner Trail, East Rodrickfort, NE 85127-8369

Phone: +18682428114917

Job: National Technology Representative

Hobby: Sand art, Drama, Web surfing, Cycling, Brazilian jiu-jitsu, Leather crafting, Creative writing

Introduction: My name is Pres. Carey Rath, I am a faithful, funny, vast, joyous, lively, brave, glamorous person who loves writing and wants to share my knowledge and understanding with you.