New Genesis: Item Lab - Arks-Visiphone (2024)

New Genesis: Item Lab - Arks-Visiphone (1)


The Item Lab is a shop counter available in Central City, Retem City, Kvaris Camp and Stia Camp. It provides several means of strengthening weapons and armor.

Contents

  • 1 Item Enhancement
    • 1.1 Enhancement EXP Formula
      • 1.1.1 Enhancement EXP Example
    • 1.2 Material Item Rarity
    • 1.3 EXP Augments
    • 1.4 Enhancement Cost
    • 1.5 Enhancement Level EXP Requirement
    • 1.6 Attack and Defense Gain per Enhancement Level
    • 1.7 Augment Slots
  • 2 Limit Break
  • 3 Add Augments
    • 3.1 PSO2 Augments
    • 3.2 NGS Augment Transfer
      • 3.2.1 Example for EX Augment Transfer
      • 3.2.2 Example for Augment Transfer #1
      • 3.2.3 Example for Augment Transfer #2
  • 4 Unlock Potential
    • 4.1 PSO2 Weapon Potentials
  • 5 Preset Skills
    • 5.1 Add Preset Skills
    • 5.2 Enhance Preset Skills
    • 5.3 Transfer Preset Skills
  • 6 Multi-weapon
  • 7 Exchange Enhancement Materials
    • 7.1 Augment Capsule
    • 7.2 Other Enhancement Materials

Weapons and armor can be enhanced to raise their Enhancement Level, which increases their Attack and Defense respectively. For both it also increases the number of augment slots available.

Item Enhancement requires consuming other items of that type (only weapons can be used to enhance weapons) and also costs 1 N-Grinder and an amount of New Genesis: Item Lab - Arks-Visiphone (2) based on the rarity of the item being enhanced.

Enhancement Level has a limit, which can be raised to a point via Limit Break. With specific exceptions such as seasonal exchanges, an item's starting limit depends on its rarity; +10 for New Genesis: Item Lab - Arks-Visiphone (3), +20 for New Genesis: Item Lab - Arks-Visiphone (4), +30 for New Genesis: Item Lab - Arks-Visiphone (5), +40 for New Genesis: Item Lab - Arks-Visiphone (6) to New Genesis: Item Lab - Arks-Visiphone (7), and +50 for New Genesis: Item Lab - Arks-Visiphone (8) to New Genesis: Item Lab - Arks-Visiphone (9).

Unlike some previous Phantasy Star titles, there is no risk of failure. The outcome of Item Enhancement is either Success, or Great Success which doubles the gain. The default rate of a Great Success is 10%. This can be increased by in-game campaigns and a Support Item such as "N-Enhancement Success Rate +10%".

Enhancement EXP Formula

The amount of Enhancement EXP gained is determined by the following formula:

Enhancement EXP = SUM ( (Fodder Enhancement EXP / 2 + Fodder Rarity EXP + Fodder Augments) * Same Item Bonus ) * Great Success Bonus

  • Fodder Enhancement EXP: The Enhancement EXP of the equipment used as a Material Item.
  • Fodder Rarity EXP: A set amount of EXP based on the rarity of the Material Item. See Material Item Rarity below.
  • Fodder Augments: Set amounts of EXP if the Material Item has specific augments. See EXP Augments below.
  • Same Item Bonus: 1.5 if the Material Item has the same name as the Base Item. This only applies to that specific Material Item, and not others used in that Enhancement.
  • Great Success Bonus: 2 if the Enhancement is a Great Success. This applies to the entire Enhancement.

The Enhancement EXP given by each Material Item can be seen on the Material Item Selection screen.

Enhancement EXP Example

Enhancing a Gold Primm Sword +0 using a Gold Primm Sword +20 and a Silver Primm Sword +0 as Material Items:

The Gold Primm Sword +20 gives 6,825 Enhancement EXP from:

  • 3,750 EXP from having 7,500 Enhancement EXP of its own, divided by 2
  • 350 EXP from being New Genesis: Item Lab - Arks-Visiphone (10)
  • 450 EXP from its Esperio II augment
  • The subtotal of the above being multiplied by 1.5x from the Same Item Bonus.

The Silver Primm Sword +0 gives 600 Enhancement EXP from:

  • 200 EXP from being New Genesis: Item Lab - Arks-Visiphone (11)
  • 400 EXP from its Esperio I augment

This enhancement would add 7,425 Enhancement EXP to the Gold Primm Sword +0 Base Item; this would raise its Enhancement Level to 19. However if the enhancement was a Great Success, it would instead receive 14,850 Enhancement EXP and become +29.

Material Item Rarity

The rarity of Material Items contributes toward the Enhancement EXP they provide.

Material Item RarityNew Genesis: Item Lab - Arks-Visiphone (12)New Genesis: Item Lab - Arks-Visiphone (13)New Genesis: Item Lab - Arks-Visiphone (14)New Genesis: Item Lab - Arks-Visiphone (15)New Genesis: Item Lab - Arks-Visiphone (16)New Genesis: Item Lab - Arks-Visiphone (17)New Genesis: Item Lab - Arks-Visiphone (18)New Genesis: Item Lab - Arks-Visiphone (19)New Genesis: Item Lab - Arks-Visiphone (20)New Genesis: Item Lab - Arks-Visiphone (21)New Genesis: Item Lab - Arks-Visiphone (22)
Enhancement EXP1002003506007008009001,0001,1001,2001,300

EXP Augments

Some New Genesis: Item Lab - Arks-Visiphone (23) augments provide additional Enhancement EXP when the equipment they are on is used as a Material Item. Certain equipments have one of these augments by default.

AugmentAugment EXPItem with default
New Genesis: Item Lab - Arks-Visiphone (24) Esperio I400New Genesis: Item Lab - Arks-Visiphone (25) Silver Primm Sword
New Genesis: Item Lab - Arks-Visiphone (26) Silver Primm Armor
New Genesis: Item Lab - Arks-Visiphone (27) Esperio II450New Genesis: Item Lab - Arks-Visiphone (28) Gold Primm Sword
New Genesis: Item Lab - Arks-Visiphone (29) Gold Primm Armor
New Genesis: Item Lab - Arks-Visiphone (30) Hi Perio I5,000New Genesis: Item Lab - Arks-Visiphone (31) N-EXP Weapon
New Genesis: Item Lab - Arks-Visiphone (32) N-EXP Armor
New Genesis: Item Lab - Arks-Visiphone (33) Endymio100,000New Genesis: Item Lab - Arks-Visiphone (34) Gold Primm Sword II
New Genesis: Item Lab - Arks-Visiphone (35) Gold Primm Armor II
New Genesis: Item Lab - Arks-Visiphone (36) Hi Perio II1,000,000New Genesis: Item Lab - Arks-Visiphone (37) N-EXP Weapon II
New Genesis: Item Lab - Arks-Visiphone (38) N-EXP Armor II
New Genesis: Item Lab - Arks-Visiphone (39) Astrio S5,000,000None: Requires New Genesis: Item Lab - Arks-Visiphone (40) C/Astrio S

Enhancement Cost

Item Enhancement uses 1 N-Grinder for each Material Item used.

The New Genesis: Item Lab - Arks-Visiphone (41) cost of Item Enhancement is determined by the rarity of the item being enhanced, multiplied by the number of Material Items used.

Base Item RarityNew Genesis: Item Lab - Arks-Visiphone (42)New Genesis: Item Lab - Arks-Visiphone (43)New Genesis: Item Lab - Arks-Visiphone (44)New Genesis: Item Lab - Arks-Visiphone (45)New Genesis: Item Lab - Arks-Visiphone (46)New Genesis: Item Lab - Arks-Visiphone (47)New Genesis: Item Lab - Arks-Visiphone (48)New Genesis: Item Lab - Arks-Visiphone (49)New Genesis: Item Lab - Arks-Visiphone (50)New Genesis: Item Lab - Arks-Visiphone (51)New Genesis: Item Lab - Arks-Visiphone (52)
New Genesis: Item Lab - Arks-Visiphone (53) Cost per Material Item1,0002,0003,0004,0004,2004,5004,7005,0005,2005,5005,700

Enhancement Level EXP Requirement

The amount of Enhancement EXP needed per Level depends on the rarity of the equipment being enhanced:

Enhancement LevelEXP Required
New Genesis: Item Lab - Arks-Visiphone (54)New Genesis: Item Lab - Arks-Visiphone (55)New Genesis: Item Lab - Arks-Visiphone (56)New Genesis: Item Lab - Arks-Visiphone (57)New Genesis: Item Lab - Arks-Visiphone (58)New Genesis: Item Lab - Arks-Visiphone (59)New Genesis: Item Lab - Arks-Visiphone (60)New Genesis: Item Lab - Arks-Visiphone (61)New Genesis: Item Lab - Arks-Visiphone (62)New Genesis: Item Lab - Arks-Visiphone (63)New Genesis: Item Lab - Arks-Visiphone (64)
Total (0 → +10)1,0001,5002,5003,5004,0004,5005,0005,5006,0006,5007,000
Total (+10 → +20)2,0003,0005,0007,0008,0009,00010,00011,00012,00013,00014,000
Total (+20 → +30)3,0004,5007,50010,50012,00013,50015,00016,50018,00019,50021,000
Total (+30 → +40)4,0006,00010,00014,00016,00018,00020,00022,00024,00026,00028,000
Total (+40 → +50)12,50012,50012,50017,50020,00022,50025,00027,50030,00032,50035,000
Total (+50 → +60)12,50012,50012,50017,50020,00022,50025,00027,50036,00039,00042,000
Total (+60 → +70)9,100,0009,200,0009,300,0009,400,0009,500,0009,600,0009,700,0009,800,0009,900,00010,000,00011,000,000
Total (+70 → +80)9,100,0009,200,0009,300,0009,400,0009,500,0009,600,0009,700,0009,800,0009,900,00010,000,00011,000,000
Total (+80 → +90)9,100,0009,200,0009,300,0009,400,0009,500,0009,600,0009,700,0009,800,0009,900,00010,000,00011,000,000
Grand Total (+90)27,335,00027,640,00027,950,00028,270,00028,580,00028,890,00029,200,00029,510,00029,826,00030,136,50033,147,000

Attack and Defense Gain per Enhancement Level

Equipment will get stronger the higher its Enhancement Level is. For both weapons and armor, lower rarity equipment receives larger increases to their Attack and Defense at higher levels than higher rarity equipment, to partially catch up by the Enhancement Level cap.

Enhancement
Level
Rarity
New Genesis: Item Lab - Arks-Visiphone (65)New Genesis: Item Lab - Arks-Visiphone (66)New Genesis: Item Lab - Arks-Visiphone (67)New Genesis: Item Lab - Arks-Visiphone (68)New Genesis: Item Lab - Arks-Visiphone (69)New Genesis: Item Lab - Arks-Visiphone (70)New Genesis: Item Lab - Arks-Visiphone (71)New Genesis: Item Lab - Arks-Visiphone (72)New Genesis: Item Lab - Arks-Visiphone (73)New Genesis: Item Lab - Arks-Visiphone (74)New Genesis: Item Lab - Arks-Visiphone (75)
Weapon Attack Power
+10+22+16+10+10+10+10+30+30+30+40+40
+20+46+33+21+20+20+25+60+60+60+80+80
+30+63+50+32+30+30+55+90+90+90+120+120
+40+82+69+47+40+40+85+136+125+150+160+160
+50+161+143+115+108+92+125+186+165+210+200+200
+60+347+329+301+267+238+183+248+226+270+250+240
+70+575+557+529+490+453+377+378+359+355+300+280
+80+614+596+568+527+492+416+443+426+414+363+320
+90+???+???+???+???+???+573+???+???+468+399+352
Armor Defense Power
+10+10+10+10+10+10+10+10+10+10--
+20+20+20+20+20+20+20+20+20+20--
+30+30+30+30+30+30+30+30+30+30--
+40+40+40+40+41+41+40+40+40+40--
+50+50+50+50+51+51+50+51+51+51--
+60+72+72+72+71+67+66+61+61+61--
+70+96+95+94+92+87+83+71+71+71--
+80+106+105+104+102+97+93+81+81+81--
+90+116+115+114+112+107+103+91+91+91--

Augment Slots

The Enhancement Level of equipment determines how many New Genesis: Item Lab - Arks-Visiphone (76) augment slots it has:

Enhancement LevelAugment Slots
+0 - +19New Genesis: Item Lab - Arks-Visiphone (77) 2
+20 - +39New Genesis: Item Lab - Arks-Visiphone (78) 3
+40 - +49New Genesis: Item Lab - Arks-Visiphone (79) 4
+50 - +60New Genesis: Item Lab - Arks-Visiphone (80) 5
+61 - +80New Genesis: Item Lab - Arks-Visiphone (81) 6
+81 - +90New Genesis: Item Lab - Arks-Visiphone (82) 7

Equipment can be enhanced with Item Enhancement to a maximum level. This is displayed on tab 2 of the equipment's Item Details window. For example: "Enhancement Lv. 0 (MAX 50)" means the maximum is +50.

Using Limit Break, the maximum Enhancement Level can be raised from an equipment's starting maximum, up to a point. For all weapons and armor, the maximum Enhancement Level can be raised to 90.

Each Limit Break raises the maximum Enhancement Level by 10, and costs materials and New Genesis: Item Lab - Arks-Visiphone (83) depending on both the rarity of the equipment and the new Enhancement Level.

At low levels the materials required are minerals such as Monotite. Starting from level 50, Limit Break requires special materials such as New Genesis: Item Lab - Arks-Visiphone (84) Arms Refiner.

RarityNew Genesis: Item Lab - Arks-Visiphone (85)New Genesis: Item Lab - Arks-Visiphone (86)New Genesis: Item Lab - Arks-Visiphone (87)New Genesis: Item Lab - Arks-Visiphone (88)New Genesis: Item Lab - Arks-Visiphone (89)New Genesis: Item Lab - Arks-Visiphone (90)New Genesis: Item Lab - Arks-Visiphone (91)New Genesis: Item Lab - Arks-Visiphone (92)New Genesis: Item Lab - Arks-Visiphone (93)New Genesis: Item Lab - Arks-Visiphone (94)New Genesis: Item Lab - Arks-Visiphone (95)
Base Limit1020304040405050505050
Limit Break Cost for 2010,000 New Genesis: Item Lab - Arks-Visiphone (96)
10 Mononite
----------
Limit Break Cost for 3020,000 New Genesis: Item Lab - Arks-Visiphone (97)
10 Dualomite
30,000 New Genesis: Item Lab - Arks-Visiphone (98)
20 Dualomite
---------
Limit Break Cost for 4030,000 New Genesis: Item Lab - Arks-Visiphone (99)
10 Trinite
45,000 New Genesis: Item Lab - Arks-Visiphone (100)
20 Trinite
120,000 New Genesis: Item Lab - Arks-Visiphone (101)
30 Trinite
--------
Limit Break Cost for 50125,000 New Genesis: Item Lab - Arks-Visiphone (102)
1 Arms Refiner
125,000 New Genesis: Item Lab - Arks-Visiphone (103)
1 Arms Refiner
125,000 New Genesis: Item Lab - Arks-Visiphone (104)
1 Arms Refiner
140,000 New Genesis: Item Lab - Arks-Visiphone (105)
1 Arms Refiner
150,000 New Genesis: Item Lab - Arks-Visiphone (106)
3 Arms Refiner
160,000 New Genesis: Item Lab - Arks-Visiphone (107)
4 Arms Refiner
-----
Limit Break Cost for 60125,000 New Genesis: Item Lab - Arks-Visiphone (108)
1 Arms Refiner
125,000 New Genesis: Item Lab - Arks-Visiphone (109)
1 Arms Refiner
125,000 New Genesis: Item Lab - Arks-Visiphone (110)
1 Arms Refiner
140,000 New Genesis: Item Lab - Arks-Visiphone (111)
1 Arms Refiner
150,000 New Genesis: Item Lab - Arks-Visiphone (112)
3 Arms Refiner
160,000 New Genesis: Item Lab - Arks-Visiphone (113)
4 Arms Refiner
170,000 New Genesis: Item Lab - Arks-Visiphone (114)
2 Arms Refiner II
4 Arms Refiner
180,000 New Genesis: Item Lab - Arks-Visiphone (115)
4 Arms Refiner II
8 Arms Refiner
190,000 New Genesis: Item Lab - Arks-Visiphone (116)
4 Arms Refiner II
8 Arms Refiner
200,000 New Genesis: Item Lab - Arks-Visiphone (117)
4 Arms Refiner II
8 Arms Refiner
210,000 New Genesis: Item Lab - Arks-Visiphone (118)
4 Arms Refiner II
8 Arms Refiner
Limit Break Cost for 70145,000 New Genesis: Item Lab - Arks-Visiphone (119)
3 Arms Refiner II
6 Arms Refiner
145,000 New Genesis: Item Lab - Arks-Visiphone (120)
3 Arms Refiner II
6 Arms Refiner
160,000 New Genesis: Item Lab - Arks-Visiphone (121)
3 Arms Refiner II
6 Arms Refiner
160,000 New Genesis: Item Lab - Arks-Visiphone (122)
3 Arms Refiner II
6 Arms Refiner
170,000 New Genesis: Item Lab - Arks-Visiphone (123)
3 Arms Refiner II
6 Arms Refiner
180,000 New Genesis: Item Lab - Arks-Visiphone (124)
3 Arms Refiner II
6 Arms Refiner
180,000 New Genesis: Item Lab - Arks-Visiphone (125)
3 Arms Refiner II
6 Arms Refiner
200,000 New Genesis: Item Lab - Arks-Visiphone (126)
4 Arms Refiner II
8 Arms Refiner
210,000 New Genesis: Item Lab - Arks-Visiphone (127)
4 Arms Refiner II
8 Arms Refiner
220,000 New Genesis: Item Lab - Arks-Visiphone (128)
4 Arms Refiner II
8 Arms Refiner
230,000 New Genesis: Item Lab - Arks-Visiphone (129)
4 Arms Refiner II
8 Arms Refiner
Limit Break Cost for 80145,000 New Genesis: Item Lab - Arks-Visiphone (130)
10 Arms Refiner II
20 Arms Refiner
145,000 New Genesis: Item Lab - Arks-Visiphone (131)
10 Arms Refiner II
20 Arms Refiner
160,000 New Genesis: Item Lab - Arks-Visiphone (132)
10 Arms Refiner II
20 Arms Refiner
160,000 New Genesis: Item Lab - Arks-Visiphone (133)
10 Arms Refiner II
20 Arms Refiner
170,000 New Genesis: Item Lab - Arks-Visiphone (134)
10 Arms Refiner II
20 Arms Refiner
180,000 New Genesis: Item Lab - Arks-Visiphone (135)
10 Arms Refiner II
20 Arms Refiner
190,000 New Genesis: Item Lab - Arks-Visiphone (136)
10 Arms Refiner II
20 Arms Refiner
200,000 New Genesis: Item Lab - Arks-Visiphone (137)
10 Arms Refiner II
20 Arms Refiner
210,000 New Genesis: Item Lab - Arks-Visiphone (138)
10 Arms Refiner II
20 Arms Refiner
220,000 New Genesis: Item Lab - Arks-Visiphone (139)
10 Arms Refiner II
20 Arms Refiner
230,000 New Genesis: Item Lab - Arks-Visiphone (140)
10 Arms Refiner II
20 Arms Refiner
Limit Break Cost for 90145,000 New Genesis: Item Lab - Arks-Visiphone (141)
10 Arms Refiner II
20 Arms Refiner
145,000 New Genesis: Item Lab - Arks-Visiphone (142)
10 Arms Refiner II
20 Arms Refiner
160,000 New Genesis: Item Lab - Arks-Visiphone (143)
10 Arms Refiner II
20 Arms Refiner
160,000 New Genesis: Item Lab - Arks-Visiphone (144)
10 Arms Refiner II
20 Arms Refiner
170,000 New Genesis: Item Lab - Arks-Visiphone (145)
10 Arms Refiner II
20 Arms Refiner
180,000 New Genesis: Item Lab - Arks-Visiphone (146)
10 Arms Refiner II
20 Arms Refiner
190,000 New Genesis: Item Lab - Arks-Visiphone (147)
10 Arms Refiner II
20 Arms Refiner
200,000 New Genesis: Item Lab - Arks-Visiphone (148)
10 Arms Refiner II
20 Arms Refiner
210,000 New Genesis: Item Lab - Arks-Visiphone (149)
10 Arms Refiner II
20 Arms Refiner
220,000 New Genesis: Item Lab - Arks-Visiphone (150)
10 Arms Refiner II
20 Arms Refiner
230,000 New Genesis: Item Lab - Arks-Visiphone (151)
10 Arms Refiner II
20 Arms Refiner
New Genesis: Item Lab - Arks-Visiphone (152) Affix Augments (NGS)New Genesis: Item Lab - Arks-Visiphone (153) List of Augments (NGS)New Genesis: Item Lab - Arks-Visiphone (154) PSO2 Augment Conversion

Also known as Abilities, Augments are like enchantments that can be added to weapons and armor to provide bonuses such as increases to damage, maximum HP and PP, or other useful effects.

In New Genesis, Augments are now added to equipment by using Augment Capsules. When using one copy of a Augment Capsule on its own, the Augment from that capsule will have a very low chance of successfully affixing to the equipment, however if multiple copies of the same capsule are used, you can improve the success rate for that Augment.

For example, to add the "New Genesis: Item Lab - Arks-Visiphone (155) Forms Soul I" Augment to a weapon, using one "New Genesis: Item Lab - Arks-Visiphone (156) C/Forms Soul I" capsule will give it a 9% chance of succeeding, but using 10 of the capsule, and the chance to successfully affix to the weapon increases to 90%.
By obtaining Augmentation Boosts items, which are mainly earned through the Special Scratch and Seasonal Points Exchange Shops, you can increase success rates from 5% to 30%.

Equipment comes with an Augment limit cap that determines how many different Augments can be affixed to that piece of equipment. Weapons and armor that are not enhanced initially have 2 Augment slots. A 3rd slot can be adding by grinding the equipment to +20, a 4th slot to +40, a 5th to +50, a 6th to +61, and a 7th to +81.

Though there are some exceptions, the general rule of thumb is that Augments with a lower numeral and/or "type" name cannot be affixed onto the same piece of equipment (e.g., Might III and Might IV, Gigas Technique and Gigas Might, Doldor Soul and Gladia Soul, etc.). Some exceptions include Addi and Exdi Augments, which fall in the same category despite having different "type" names, and Defi/Duel Augments, which can be put on the same piece of equipment as long as they share the same Phase category (e.g., P.01 and P.02 cannot be combined).

Certain Augments can be exchanged in the Augment Capsule Exchange Shop.

A list of all Augments can be found on the List of Augments page.

PSO2 Augments

When importing equipment with Augments or S Grade Augments from Phantasy Star Online 2, they will be replaced by Legaro Augments of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what augments convert to what on the PSO2 Augment Conversion page.

NGS Augment Transfer

At the Item Lab, there is the option for "All Augment Transfer" and "EX Augment Transfer".

Using "All Augment Transfer" will overwrite all augments on the Base item with the augments on the Material item and requires 1x "N-Augment Transfer Pass".

  • Using Eredim series weapons as a Material item for "All Augment Transfer" does not require N-Augment Transfer Passes, even if the Base is not an Eredim series weapon.
    • E.g. You can use "All Augment Transfer" to put all augments from an Eredim weapon (including its EX augments) onto a Wingard weapon without using an "N-Augment Transfer Pass". However, this will remove all prior augments that the Wingard weapon had.
  • The Material item will lose all of its augments; however, you'll still have the now blank material item.

Using "EX Augment Transfer" will overwrite all EX augments on the Base item with the EX augments on the Material item and does not require Augment Transfer passes.

  • This requires that the Material item has the same number of EX augments as the Base item.
  • Only EX Augments on the Base item will be affected - non-EX Augments will not be affected.
  • The Material item will lose all of its EX Augments; however, you'll still have the material item afterwards (with any non-EX augments still attached).

Example for EX Augment Transfer

This shows the case of overwriting the preexisting EX augments on a weapon that has already been affixed. The EX augments on the Base weapon are replaced with the EX augments on the Material weapon, and the Material Weapon loses the corresponding EX augments.

Augment #Initial Base WeaponInitial Material Weapon->Final Base WeaponFinal Material Weapon
1EX Tri-Shield XEX Stealth Wall P->EX Stealth Wall P-
2EX Sign Shielding REX Shortage PP Burn Up H->EX Shortage PP Burn Up H-
3EX Heavy Attack Protect DEX Endure Pain PB Boost X->EX Endure Pain PB Boost X-
4Anaddi SpiratechJunk A->Anaddi SpiratechJunk A
5Halphinale LCJunk B->Halphinale LCJunk B
6Gladia Soul LCJunk C->Gladia Soul LCJunk C
7Grand Dread Keeper LCJunk D->Grand Dread Keeper LCJunk D

Example for Augment Transfer #1

This is an example of Augment Transferring the augments of one weapon onto another weapon. Note that this completely over-writes the base weapon with the augments on the material weapon, and leaves the material weapon behind without any augments attached.

Augment #Initial Base WeaponInitial Material Weapon->Final Base WeaponFinal Material Weapon
1EX Tri-Shield XEX Shortage PP Burn Up R->EX Shortage PP Burn Up R-
2EX Sign Shielding REX Patient Defense D->EX Patient Defense D-
3EX Heavy Attack Protect DEX Endure Pain PB Boost X->EX Endure Pain PB Boost X-
4Exdi Spi ParfaitAnaddi Spiratech->Anaddi Spiratech-
5Halphinale LCGlan Gigas Maste->Glan Gigas Maste-
6Gladia Soul LCLux Halphinale->Lux Halphinale-
7Grand Dread Keeper LCMega Triyal->Mega Triyal-

Example for Augment Transfer #2

This is an example of adding EX augments to a weapon that was affixed and did not have EX augments. Note that this completely over-writes the base weapon with the augments on the material weapon, and leaves the material weapon behind without any augments attached.

Augment #Initial Base WeaponInitial Material Weapon->Final Base WeaponFinal Material Weapon
1Lux HalphinaleEX Gradual PP Gauge D->EX Gradual PP Gauge D-
2Glan Gigas MasteEX Tough Mind H->EX Tough Mind H-
3Anaddi Spi ParfaitEX Dazzle Camouflage R->EX Dazzle Camouflage R-
4Gladia Soul-->--
5Grand Dread Keeper-->--
6Mega Triyal-->--
7Highkvar Domina-->--

For weapons only, a Potential can be added. This provides unique abilities to the player depending on the weapon, usually including a Potency (damage) multiplier and boosts to various abilities which may be temporary and conditional on specific actions or states such as high HP.

Potentials can be increased in level by repeating this process. The maximum level of potentials is currently 6.

Adding or increasing Potential costs New Genesis: Item Lab - Arks-Visiphone (157) and materials. This cost increases for higher Rarity weapons and for higher Potential levels. At Potential levels 1-3 the materials are minerals. Starting from level 4, they are special materials such as New Genesis: Item Lab - Arks-Visiphone (158) N-EX-Cubes.

Potential LevelMaterials Required
New Genesis: Item Lab - Arks-Visiphone (159)New Genesis: Item Lab - Arks-Visiphone (160)New Genesis: Item Lab - Arks-Visiphone (161)New Genesis: Item Lab - Arks-Visiphone (162)New Genesis: Item Lab - Arks-Visiphone (163)New Genesis: Item Lab - Arks-Visiphone (164)New Genesis: Item Lab - Arks-Visiphone (165)New Genesis: Item Lab - Arks-Visiphone (166)New Genesis: Item Lab - Arks-Visiphone (167)New Genesis: Item Lab - Arks-Visiphone (168)New Genesis: Item Lab - Arks-Visiphone (169)
Level 110,000 New Genesis: Item Lab - Arks-Visiphone (170)
Monotite x10
Photon Chunk x5
20,000 New Genesis: Item Lab - Arks-Visiphone (171)
Monotite x20
Photon Chunk x10
30,000 New Genesis: Item Lab - Arks-Visiphone (172)
Monotite x30
Photon Chunk x15
40,000 New Genesis: Item Lab - Arks-Visiphone (173)
Monotite x40
Photon Chunk x20
50,000 New Genesis: Item Lab - Arks-Visiphone (174)
Monotite x40
Tetracite x40
Photon Chunk x25
60,000 New Genesis: Item Lab - Arks-Visiphone (175)
Monotite x50
Dualomite x50
Photon Chunk x30
70,000 New Genesis: Item Lab - Arks-Visiphone (176)
Monotite x60
Dualomite x60
Photon Chunk x35
80,000 New Genesis: Item Lab - Arks-Visiphone (177)
Monotite x70
Dualomite x70
Photon Chunk x40
90,000 New Genesis: Item Lab - Arks-Visiphone (178)
Monotite x80
Dualomite x80
Photon Chunk x45
100,000 New Genesis: Item Lab - Arks-Visiphone (179)
Monotite x90
Dualomite x90
Photon Chunk x50
100,000 New Genesis: Item Lab - Arks-Visiphone (180)
Monotite x100
Dualomite x100
Photon Chunk x55
Level 220,000 New Genesis: Item Lab - Arks-Visiphone (181)
Dualomite x10
Photon Chunk x10
40,000 New Genesis: Item Lab - Arks-Visiphone (182)
Dualomite x20
Photon Chunk x15
60,000 New Genesis: Item Lab - Arks-Visiphone (183)
Dualomite x30
Photon Chunk x20
80,000 New Genesis: Item Lab - Arks-Visiphone (184)
Dualomite x40
Photon Chunk x30
100,000 New Genesis: Item Lab - Arks-Visiphone (185)
Dualomite x40
Tetracite x40
Photon Chunk x40
120,000 New Genesis: Item Lab - Arks-Visiphone (186)
Trinite x50
Tetracite x50
Photon Chunk x45
140,000 New Genesis: Item Lab - Arks-Visiphone (187)
Trinite x60
Tetracite x60
Photon Chunk x50
160,000 New Genesis: Item Lab - Arks-Visiphone (188)
Trinite x70
Tetracite x70
Photon Chunk x55
180,000 New Genesis: Item Lab - Arks-Visiphone (189)
Trinite x80
Tetracite x80
Photon Chunk x60
200,000 New Genesis: Item Lab - Arks-Visiphone (190)
Trinite x90
Tetracite x90
Photon Chunk x65
200,000 New Genesis: Item Lab - Arks-Visiphone (191)
Trinite x100
Tetracite x100
Photon Chunk x70
Level 330,000 New Genesis: Item Lab - Arks-Visiphone (192)
Trinite x10
Photon Chunk x20
60,000 New Genesis: Item Lab - Arks-Visiphone (193)
Trinite x20
Photon Chunk x30
90,000 New Genesis: Item Lab - Arks-Visiphone (194)
Trinite x30
Photon Chunk x40
120,000 New Genesis: Item Lab - Arks-Visiphone (195)
Trinite x40
Photon Chunk x50
150,000 New Genesis: Item Lab - Arks-Visiphone (196)
Trinite x40
Tetracite x40
Photon Chunk x60
180,000 New Genesis: Item Lab - Arks-Visiphone (197)
Pentalite x80
Tetracite x50
Photon Chunk x65
210,000 New Genesis: Item Lab - Arks-Visiphone (198)
Pentalite x100
Tetracite x60
Photon Chunk x70
240,000 New Genesis: Item Lab - Arks-Visiphone (199)
Hexakite x100
Pentalite x70
Photon Chunk x75
270,000 New Genesis: Item Lab - Arks-Visiphone (200)
Hexakite x110
Pentalite x80
Photon Chunk x80
300,000 New Genesis: Item Lab - Arks-Visiphone (201)
Hexakite x120
Pentalite x90
Photon Chunk x85
300,000 New Genesis: Item Lab - Arks-Visiphone (202)
Hexakite x130
Pentalite x100
Photon Chunk x90
Level 440,000 New Genesis: Item Lab - Arks-Visiphone (203)
N-EX-Cube x5
80,000 New Genesis: Item Lab - Arks-Visiphone (204)
N-EX-Cube x5
120,000 New Genesis: Item Lab - Arks-Visiphone (205)
N-EX-Cube x5
160,000 New Genesis: Item Lab - Arks-Visiphone (206)
N-EX-Cube x5
200,000 New Genesis: Item Lab - Arks-Visiphone (207)
N-EX-Cube x5
240,000 New Genesis: Item Lab - Arks-Visiphone (208)
N-EX-Cube x5
280,000 New Genesis: Item Lab - Arks-Visiphone (209)
N-EX-Cube x5
320,000 New Genesis: Item Lab - Arks-Visiphone (210)
N-EX-Cube x5
360,000 New Genesis: Item Lab - Arks-Visiphone (211)
N-EX-Cube x5
400,000 New Genesis: Item Lab - Arks-Visiphone (212)
N-EX-Cube x5
400,000 New Genesis: Item Lab - Arks-Visiphone (213)
N-EX-Cube x5
Level 540,000 New Genesis: Item Lab - Arks-Visiphone (214)
N-EX-Cube x5
80,000 New Genesis: Item Lab - Arks-Visiphone (215)
N-EX-Cube x5
120,000 New Genesis: Item Lab - Arks-Visiphone (216)
N-EX-Cube x5
160,000 New Genesis: Item Lab - Arks-Visiphone (217)
N-EX-Cube x5
200,000 New Genesis: Item Lab - Arks-Visiphone (218)
N-EX-Cube x5
240,000 New Genesis: Item Lab - Arks-Visiphone (219)
N-EX-Cube x5
280,000 New Genesis: Item Lab - Arks-Visiphone (220)
N-EX-Cube x5
320,000 New Genesis: Item Lab - Arks-Visiphone (221)
N-EX-Cube x5
360,000 New Genesis: Item Lab - Arks-Visiphone (222)
N-EX-Cube x5
400,000 New Genesis: Item Lab - Arks-Visiphone (223)
N-EX-Cube x5
400,000 New Genesis: Item Lab - Arks-Visiphone (224)
N-EX-Cube x5
Level 650,000 New Genesis: Item Lab - Arks-Visiphone (225)
Photon Chunk IIA x30
Photon Chunk IIB x30
100,000 New Genesis: Item Lab - Arks-Visiphone (226)
Photon Chunk IIA x30
Photon Chunk IIB x30
150,000 New Genesis: Item Lab - Arks-Visiphone (227)
Photon Chunk IIA x30
Photon Chunk IIB x30
200,000 New Genesis: Item Lab - Arks-Visiphone (228)
Photon Chunk IIA x30
Photon Chunk IIB x30
250,000 New Genesis: Item Lab - Arks-Visiphone (229)
Photon Chunk IIA x30
Photon Chunk IIB x30
300,000 New Genesis: Item Lab - Arks-Visiphone (230)
Photon Chunk IIA x30
Photon Chunk IIB x30
350,000 New Genesis: Item Lab - Arks-Visiphone (231)
Photon Chunk IIA x30
Photon Chunk IIB x30
400,000 New Genesis: Item Lab - Arks-Visiphone (232)
Photon Chunk IIA x60
Photon Chunk IIB x60
450,000 New Genesis: Item Lab - Arks-Visiphone (233)
Photon Chunk IIA x60
Photon Chunk IIB x60
500,000 New Genesis: Item Lab - Arks-Visiphone (234)
Photon Chunk IIA x60
Photon Chunk IIB x60
500,000 New Genesis: Item Lab - Arks-Visiphone (235)
Photon Chunk IIA x60
Photon Chunk IIB x60

PSO2 Weapon Potentials

New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary; the original Potentials will remain upon returning to Phantasy Star Online 2.

Original SeriesNGS Potential
New Genesis: Item Lab - Arks-Visiphone (236) Lightweave Klauz SeriesNew Genesis: Item Lab - Arks-Visiphone (237) Assault Unit
New Genesis: Item Lab - Arks-Visiphone (238) Fluxio Series
New Genesis: Item Lab - Arks-Visiphone (239) Rinser Series
New Genesis: Item Lab - Arks-Visiphone (240) Infalliable Unit
New Genesis: Item Lab - Arks-Visiphone (241) Steel SeriesNew Genesis: Item Lab - Arks-Visiphone (242) Sturdy Unit
New Genesis: Item Lab - Arks-Visiphone (243) Adell Series
New Genesis: Item Lab - Arks-Visiphone (244) Ceiroth Series
New Genesis: Item Lab - Arks-Visiphone (245) Finble Series
New Genesis: Item Lab - Arks-Visiphone (246) Lucky Unit
New Genesis: Item Lab - Arks-Visiphone (247) Rivelate Series
New Genesis: Item Lab - Arks-Visiphone (248) Oblisana Series
New Genesis: Item Lab - Arks-Visiphone (249) Darkweave Agile Series
New Genesis: Item Lab - Arks-Visiphone (250) Puras Series
New Genesis: Item Lab - Arks-Visiphone (251) Shaval Series
New Genesis: Item Lab - Arks-Visiphone (252) Anacates Series
New Genesis: Item Lab - Arks-Visiphone (253) Genon Series
New Genesis: Item Lab - Arks-Visiphone (254) Pride Series
New Genesis: Item Lab - Arks-Visiphone (255) Orb Series
New Genesis: Item Lab - Arks-Visiphone (256) Dusk Series
New Genesis: Item Lab - Arks-Visiphone (257) Million Series
New Genesis: Item Lab - Arks-Visiphone (258) Croesus Series
New Genesis: Item Lab - Arks-Visiphone (259) Nova Series
New Genesis: Item Lab - Arks-Visiphone (260) Legacy Weapon Series
Other Weapons
New Genesis: Item Lab - Arks-Visiphone (261) Inversion Unit
New Genesis: Item Lab - Arks-Visiphone (262) Trailblazer Xion SeriesNew Genesis: Item Lab - Arks-Visiphone (263) Spirit Surge Unit
New Genesis: Item Lab - Arks-Visiphone (264) Atlas EX SeriesNew Genesis: Item Lab - Arks-Visiphone (265) Endurance Unit
New Genesis: Item Lab - Arks-Visiphone (266) Ophistia SeriesNew Genesis: Item Lab - Arks-Visiphone (267) Wellspring Unit
Any New Genesis: Item Lab - Arks-Visiphone (268) to New Genesis: Item Lab - Arks-Visiphone (269) WeaponNew Genesis: Item Lab - Arks-Visiphone (270) Basic Attack Unit III

New Genesis: Item Lab - Arks-Visiphone (271) Preset Skills are like augments with specific effects. All equipment can have one Preset Skill, from a small set. Weapons and armor have different sets of possible Preset Skills.

Equipment can drop from enemies or quests with Preset Skills already present, with higher levels being more rare. The highest level of Preset Skill is 5. Preset Skills can be added, increased or transferred in the Item Lab.

Add Preset Skills

An equipment can be given a new Preset Skill at level 1. The Preset Skill is chosen randomly from the available set.

This costs New Genesis: Item Lab - Arks-Visiphone (272) 500 and a Material Item, which is consumed; for weapons this is any weapon from the same series as the Base Item. For armor this is any armor with the same name.

The default success rate is 10%, which can be raised with Success Booster items such as "Preset Skill Enhance Success Rate +10%". If the process fails, the Material Item is still lost (unless an Item Preserver such as "Preset Skill Item Protection/Lv.1" is used), but the Base Item is not.

As an alternative to the material item, the item "Add Preset Skills Lv. 1" may be used. This also sets the success rate to 100%.

Equipment already with a Preset Skill can still use this process, resetting the level to 1. The game provides a warning when attempting this.

Enhance Preset Skills

An equipment with an existing Preset Skill below level 5 can increase its level by 1 at a time.

This costs New Genesis: Item Lab - Arks-Visiphone (273) 500 and a Material Item; for weapons this is a weapon from the same series as the Base Item. For armor this is an armor with the same name. For both, the Material Item must also have any Preset Skill with a level equal to or greater than the Preset Skill on the Base Item.

The default success rate is 10%, which can be raised with Success Booster items such as "Preset Skill Enhance Success Rate +10%". If the process fails, the Material Item is still lost (unless an Item Preserver such as "Preset Skill Item Protection/Lv.1" is used), but the Base Item is not.

Transfer Preset Skills

Preset Skills can be transferred from one piece of equipment to another, provided the equipment has an identical name.

Transfer Preset Skills costs material items only; there is no New Genesis: Item Lab - Arks-Visiphone (274) cost. The material items needed depend on whether the equipment is a weapon or an armor, and the level of the Preset Skill being transferred:

New Genesis: Item Lab - Arks-Visiphone (275) Preset Skill LevelMaterials Required (Weapon)Materials Required (Armor)
Preset Skill Lv.140 Photon Chunk, 40 Monotite20 Photon Chunk, 20 Monotite
Preset Skill Lv.260 Photon Chunk, 40 Dualomite30 Photon Chunk, 20 Dualomite
Preset Skill Lv.380 Photon Chunk, 40 Trinite40 Photon Chunk, 20 Trinite
Preset Skill Lv.42 N-EX-Cube, 80 Tetracite, 2 Photon Scale1 N-EX-Cube, 40 Tetracite, 1 Photon Scale
Preset Skill Lv.510 N-EX-Cube, 120 Tetracite, 15 Photon Scale5 N-EX-Cube, 60 Tetracite, 7 Photon Scale

For more detailed information, visit the dedicated page,

Main article: Portal:New_Genesis/Multi-weapon

You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon palette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.

When selecting a base weapon to combine, other weapon attributes of the base weapon, such as Potential or Color Variant will be shared to the other weapon you combine with. Unique weapons under the same weapon series with different potentials, such as the New Genesis: Item Lab - Arks-Visiphone (276) Relik Series can use another Relik Series potential by doing this.

In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "New Genesis: Item Lab - Arks-Visiphone (277) Theseus Sword" and "New Genesis: Item Lab - Arks-Visiphone (278) Theseus Rifle" together, you cannot combine a "New Genesis: Item Lab - Arks-Visiphone (279) Theseus Sword" with a "New Genesis: Item Lab - Arks-Visiphone (280) Trois De Knuckles".

The process of creating a multi-weapon consumes the secondary weapon. The process cannot be reversed to return the weapons to their original state.

For the required costs of creating a Multi-weapon, see below.

Weapon RarityRequired Materials
Photon
Quartz
N-Meseta
New Genesis: Item Lab - Arks-Visiphone (281)1050,000
New Genesis: Item Lab - Arks-Visiphone (282)20100,000
New Genesis: Item Lab - Arks-Visiphone (283)30150,000
New Genesis: Item Lab - Arks-Visiphone (284)40200,000
New Genesis: Item Lab - Arks-Visiphone (285)50250,000
New Genesis: Item Lab - Arks-Visiphone (286)60300,000
New Genesis: Item Lab - Arks-Visiphone (287)70350,000
New Genesis: Item Lab - Arks-Visiphone (288)80400,000
New Genesis: Item Lab - Arks-Visiphone (289)90450,000
New Genesis: Item Lab - Arks-Visiphone (290)100500,000
New Genesis: Item Lab - Arks-Visiphone (291)110550,000

The New Genesis: Item Lab - Arks-Visiphone (292) Cinquem series is an exception to the material cost, needing 1 Photon Scale instead of 50 Photon Quartz.

In addition to other Item Lab functions, unique Augments and Enhancement Materials can be exchanged through the Item Lab.

Augment Capsule

See New Genesis: Item Lab - Arks-Visiphone (293) Augment Capsule Exchange Shop.

Other Enhancement Materials

See New Genesis: Item Lab - Arks-Visiphone (294) Enhancement Material Exchange Shop.

Phantasy Star Online 2: New Genesis
Content
  • New Genesis: Item Lab - Arks-Visiphone (295) Versions
  • New Genesis: Item Lab - Arks-Visiphone (296) Events
  • New Genesis: Item Lab - Arks-Visiphone (297) ARKS Records
  • New Genesis: Item Lab - Arks-Visiphone (298) Campaigns
  • New Genesis: Item Lab - Arks-Visiphone (299) Mission Pass
  • Mission Pass Archive
  • New Genesis: Item Lab - Arks-Visiphone (300) Item Codes and Keywords
  • Promotional Content
  • New Genesis: Item Lab - Arks-Visiphone (301) Tasks
  • Limited-Time Tasks
  • Ronaldine's Tasks
  • New Genesis: Item Lab - Arks-Visiphone (302) Urgent Quests
  • New Genesis: Item Lab - Arks-Visiphone (303) Battledia Quests
  • New Genesis: Item Lab - Arks-Visiphone (304) Trigger Quests
  • New Genesis: Item Lab - Arks-Visiphone (305) Trinitas Quests
  • New Genesis: Item Lab - Arks-Visiphone (306) Trainia Advance Quests
  • New Genesis: Item Lab - Arks-Visiphone (307) Standing Quests
  • New Genesis: Item Lab - Arks-Visiphone (308) Duel Quests
  • New Genesis: Item Lab - Arks-Visiphone (309) Time Extension Quests
  • New Genesis: Item Lab - Arks-Visiphone (310) Major Target Suppression Missions
  • New Genesis: Item Lab - Arks-Visiphone (311) Limited-Time Quests
  • New Genesis: Item Lab - Arks-Visiphone (312) Cocoons
  • New Genesis: Item Lab - Arks-Visiphone (313) Towers
  • New Genesis: Item Lab - Arks-Visiphone (314) Field Races
  • New Genesis: Item Lab - Arks-Visiphone (315) Gathering
  • New Genesis: Item Lab - Arks-Visiphone (316) Login Stamps
  • New Genesis: Item Lab - Arks-Visiphone (317) Achievements
  • New Genesis: Item Lab - Arks-Visiphone (318) Titles
  • Cumulative Title List
Scratches
  • New Genesis: Item Lab - Arks-Visiphone (319) AC Scratches
  • New Genesis: Item Lab - Arks-Visiphone (320) SG Scratches
  • New Genesis: Item Lab - Arks-Visiphone (321) Special Scratches
  • New Genesis: Item Lab - Arks-Visiphone (322) Revival Scratches
  • New Genesis: Item Lab - Arks-Visiphone (323) Treasure Scratches
  • New Genesis: Item Lab - Arks-Visiphone (324) Reward Boxes
Classes
  • New Genesis: Item Lab - Arks-Visiphone (325) Hunter
  • New Genesis: Item Lab - Arks-Visiphone (326) Fighter
  • New Genesis: Item Lab - Arks-Visiphone (327) Ranger
  • New Genesis: Item Lab - Arks-Visiphone (328) Gunner
  • New Genesis: Item Lab - Arks-Visiphone (329) Force
  • New Genesis: Item Lab - Arks-Visiphone (330) Techter
  • New Genesis: Item Lab - Arks-Visiphone (331) Braver
  • New Genesis: Item Lab - Arks-Visiphone (332) Bouncer
  • New Genesis: Item Lab - Arks-Visiphone (333) Waker
  • New Genesis: Item Lab - Arks-Visiphone (334) Slayer
  • New Genesis: Item Lab - Arks-Visiphone (335) Character Skills
  • Add-on Skills
  • Tech Arts Customization
Weapons
  • New Genesis: Item Lab - Arks-Visiphone (336) Weapon Series
  • New Genesis: Item Lab - Arks-Visiphone (337) Weapon Camos
  • New Genesis: Item Lab - Arks-Visiphone (338) Photon Arts
  • New Genesis: Item Lab - Arks-Visiphone (339) Techniques
  • Photon Blasts
  • New Genesis: Item Lab - Arks-Visiphone (340) Color Variants
Other Equipment
  • New Genesis: Item Lab - Arks-Visiphone (341) Units
  • New Genesis: Item Lab - Arks-Visiphone (342) M.A.R.S.
Items
  • New Genesis: Item Lab - Arks-Visiphone (343) Consumables
  • New Genesis: Item Lab - Arks-Visiphone (344) Materials
  • New Genesis: Item Lab - Arks-Visiphone (345) Other
  • New Genesis: Item Lab - Arks-Visiphone (346) Item Packs
Item Lab
  • New Genesis: Item Lab - Arks-Visiphone (347) Item Enhancement
  • Limit Breaking
  • New Genesis: Item Lab - Arks-Visiphone (348) Affixing
  • New Genesis: Item Lab - Arks-Visiphone (349) Augments
  • New Genesis: Item Lab - Arks-Visiphone (350) Potentials
  • New Genesis: Item Lab - Arks-Visiphone (351) Preset Skills
  • Multi-weapon
  • Inventory
  • Storage
  • New Genesis: Item Lab - Arks-Visiphone (352) Currency
Fashion
  • New Genesis: Item Lab - Arks-Visiphone (353) Fashion (Simplified View)
  • New Genesis: Item Lab - Arks-Visiphone (354) Full Setwear
  • New Genesis: Item Lab - Arks-Visiphone (355) Setwear
  • New Genesis: Item Lab - Arks-Visiphone (356) Outerwear
  • New Genesis: Item Lab - Arks-Visiphone (357) Basewear
  • New Genesis: Item Lab - Arks-Visiphone (358) Innerwear
  • New Genesis: Item Lab - Arks-Visiphone (359) Body Parts
  • New Genesis: Item Lab - Arks-Visiphone (360) Arm Parts
  • New Genesis: Item Lab - Arks-Visiphone (361) Leg Parts
  • New Genesis: Item Lab - Arks-Visiphone (362) Accessories
  • New Genesis: Item Lab - Arks-Visiphone (363) Hairstyles
  • New Genesis: Item Lab - Arks-Visiphone (364) Eyes
  • New Genesis: Item Lab - Arks-Visiphone (365) Eyebrows
  • New Genesis: Item Lab - Arks-Visiphone (366) Eyelashes
  • New Genesis: Item Lab - Arks-Visiphone (367) Teeth
  • New Genesis: Item Lab - Arks-Visiphone (368) Ears
  • New Genesis: Item Lab - Arks-Visiphone (369) Horns
  • New Genesis: Item Lab - Arks-Visiphone (370) Faces
  • New Genesis: Item Lab - Arks-Visiphone (371) Makeup
  • New Genesis: Item Lab - Arks-Visiphone (372) Body Paints
  • New Genesis: Item Lab - Arks-Visiphone (373) Voices
  • New Genesis: Item Lab - Arks-Visiphone (374) Motions
  • New Genesis: Item Lab - Arks-Visiphone (375) Hand Poses
  • New Genesis: Item Lab - Arks-Visiphone (376) Emotes
  • New Genesis: Item Lab - Arks-Visiphone (377) Stickers
  • New Genesis: Item Lab - Arks-Visiphone (378) Portable Holograms
Shops
  • New Genesis: Item Lab - Arks-Visiphone (379) Exchange Shops
  • New Genesis: Item Lab - Arks-Visiphone (380) ARKS Cash Shop
  • New Genesis: Item Lab - Arks-Visiphone (381) Star Gems Shop
  • New Genesis: Item Lab - Arks-Visiphone (382) Treasure Shop
  • New Genesis: Item Lab - Arks-Visiphone (383) Seasonal Points Exchange Shop
Creative Space
  • New Genesis: Item Lab - Arks-Visiphone (384) Creative Space
  • New Genesis: Item Lab - Arks-Visiphone (385) Material Build Parts
  • New Genesis: Item Lab - Arks-Visiphone (386) Structure Build Parts
  • New Genesis: Item Lab - Arks-Visiphone (387) Nature Build Parts
  • New Genesis: Item Lab - Arks-Visiphone (388) Furnishing Build Parts
  • New Genesis: Item Lab - Arks-Visiphone (389) Play Part Build Parts
  • New Genesis: Item Lab - Arks-Visiphone (390) Shape Build Parts
  • New Genesis: Item Lab - Arks-Visiphone (391) Crossover Build Parts
Line Strike
  • New Genesis: Item Lab - Arks-Visiphone (392) Line Strike
  • New Genesis: Item Lab - Arks-Visiphone (393) Card List
  • New Genesis: Item Lab - Arks-Visiphone (394) Sleeves
  • New Genesis: Item Lab - Arks-Visiphone (395) Mats
Areas
  • New Genesis: Item Lab - Arks-Visiphone (396) World Map
  • New Genesis: Item Lab - Arks-Visiphone (397) Ryuker Devices
  • New Genesis: Item Lab - Arks-Visiphone (398) Region Mags
  • New Genesis: Item Lab - Arks-Visiphone (399) Collectables
  • Food Stand
  • Beauty Salon
  • Personal Shop
Quest Mechanics
  • New Genesis: Item Lab - Arks-Visiphone (400) Player Status
  • New Genesis: Item Lab - Arks-Visiphone (401) Experience Level
  • New Genesis: Item Lab - Arks-Visiphone (402) Battle Power
  • New Genesis: Item Lab - Arks-Visiphone (403) Enemies
  • New Genesis: Item Lab - Arks-Visiphone (404) NPCs
  • New Genesis: Item Lab - Arks-Visiphone (405) Mags
  • New Genesis: Item Lab - Arks-Visiphone (406) Music Discs
  • New Genesis: Item Lab - Arks-Visiphone (407) Emergency Trials
  • New Genesis: Item Lab - Arks-Visiphone (408) World Trials
  • New Genesis: Item Lab - Arks-Visiphone (409) Weather
  • New Genesis: Item Lab - Arks-Visiphone (410) PSE
  • New Genesis: Item Lab - Arks-Visiphone (411) Status Effects
  • New Genesis: Item Lab - Arks-Visiphone (412) Damage Formula
Community Mechanics
  • New Genesis: Item Lab - Arks-Visiphone (413) ARKS ID
  • New Genesis: Item Lab - Arks-Visiphone (414) Stamps
  • New Genesis: Item Lab - Arks-Visiphone (415) Vital Gauges
  • New Genesis: Item Lab - Arks-Visiphone (416) Symbol Arts
  • New Genesis: Item Lab - Arks-Visiphone (417) Alliances
  • New Genesis: Item Lab - Arks-Visiphone (418) Friends
  • New Genesis: Item Lab - Arks-Visiphone (419) Group Chat
System Mechanics
  • New Genesis: Item Lab - Arks-Visiphone (420) Chat Commands
  • New Genesis: Item Lab - Arks-Visiphone (421) Loading Tips
  • New Genesis: Item Lab - Arks-Visiphone (422) Settings
Portals
  • Phantasy Star Online 2
  • Phantasy Star Online 2: New Genesis
  • Idola: Phantasy Star Saga
  • New Genesis: Item Lab - Arks-Visiphone (2024)
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